#ifndef __SOUND_H__
#define __SOUND_H__

#define SOUNDFRNHIGHDOWN			0x0b
#define SOUNDFRNHIGHUP				0x0a
#define SOUNDBACHIGHDOWN			0x15
#define SOUNDBACHIGHUP				0x14
#define SOUNDFRNWERTGO				0x0c
#define SOUNDFRNWERTBC				0x0d
#define SOUNDBACWERTGO				0x16
#define SOUNDBACWERTBC				0x19
#define SOUNDFRNTRANLF				0x0e
#define SOUNDFRNTRANRH				0x0f
#define SOUNDBACTRANLF				0x17
#define SOUNDBACTRANRH				0x18
#define SOUNDTOTTRANLF				0x12
#define SOUNDTOTTRANRH				0x13
#define SOUNDTOTWERTGO				0x10
#define SOUNDTOTWERTBC				0x11



void Send_threelines(unsigned char addr);

extern void addsound(unsigned char i);
extern void playsound(unsigned char i);
void sound_init(void);
void delay_ms(u16 time);

extern volatile u8 vbuff[32],scout,s_head;

void sound_thread_entry(void* parameter);

#endif


  

